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CASE STUDY 04

Global Navigation Redesign

One Navigation System, 50+ Properties

UX Strategy · Competitive Research · Interaction Design · 2025

NORTH STAR

Navigation should feel like one company, not fifty separate ones.

A research-validated system governing IA, interaction, and visual standards across every Ubisoft web property.

CONTEXT

Ubisoft's global navigation is the connective tissue across 50+ web properties, but it suffered from inconsistent patterns, weak information architecture, and no unified research foundation.

MY ROLE

Identified that Ubisoft's navigation failed players because each property optimized for itself instead of for the player's journey across all of them. Led a 6-month effort to build the evidence base for that argument — benchmarking six gaming platforms, 24 research participants, and a design system that treats 50+ web properties as one product

PROCESS

Over 6+ months we ran a rigorous multi-method discovery phase covering internal heuristic evaluation, competitive benchmarking across the six largest gaming platforms, stakeholder interviews, surveys, card sorting, tree testing, and usability sessions with 13 participants across desktop and mobile. Synthesized findings informed a revised IA and navigation structure, which we prototype-tested before incorporating all feedback into final designs for developer handoff.

50+

Web properties

mapped

24

Research

participants

6

Platforms

benchmarked

6 mo.

End-to-end

engagement

Design Process

01

Context & Problem Statement

Ubisoft’s fragmented web ecosystem is evolving toward a unified destination. A discovery phase was launched to redesign the navigation and lay the foundation for the future.

02

External Benchmarking

Analyzed navigation across EA, Battle.net, Steam, Epic Games, Xbox, and PlayStation — cataloguing IA patterns and interaction conventions.

03

Card Sorting & User Interviews

Synthesized research into a unified navigation taxonomy — standardizing labels, hierarchy, and cross-property wayfinding structure.

04

User Research & Validation

Ran moderated sessions with 24 participants across 4 rounds to validate IA structure, labeling decisions, and navigation hierarchy.

05

Final Designs

Delivered interaction specs, component documentation, and responsive behavior guidelines ready for engineering handoff.

Before the design research process

Ubisoft.com

Ubisoft Store

Assassin's Creed

Rainbow Six Siege

Heuristic evaluation

A heuristic evaluation is an expert review of a user interface against established usability principles. It identifies friction points, inconsistencies, and accessibility gaps before reaching users.

10 Usability issues were found on Ubisoft.com during the evaluation.

Severity ranged from Critical to Low

Critical

Download Connect button was not focusable

Fixed

Critical

Subcategories are visible on desktop but hidden on mobile

For revamp

Urgent

Missing focus state indicator on product cards

For revamp

High

Mega menu opens at hover

For revamp

High

Log-in button doesn't have a label

For revamp

Medium

Connect installer instantly downloads - lack of error prevention

For revamp

Medium

Mega menu buttons 'View all games' & 'View all' look the same but don't work the same

For revamp

Medium

Inconsistent hover states

For revamp

Medium

Inconsistent spacing and click zones

For revamp

Urgent

On mobile, Download Connect CTA still redirects to decommissioned Connect Companion app

Fixed

COMPETITOR LANDSCAPE

Persistent global header

Present on all pages

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Account access in nav

Sign in / profile link

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Search in nav

Global search in nav bar

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Cross-property consistency

Unified nav across all sub-sites

Ubisoft.com

EA.com

Battle.net

N/A

Steam

Epic Games

Xbox

PlayStation.com

Mobile nav parity

Equivalent mobile experience

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Supported

N/A

Not offered

Not supported on web

Analytics Findings

Analytics Findings

01

Navigation is used but fragmented

Global navigation drives discovery, while users rely on icons, logos and footer to complete key tasks.

02

Utilities outperform content

Download Connect, Search, Login and Language are among the most clicked items across the ecosystem.

03

Desktop=exploration | Mobile=utility

Desktop users browse games and franchises, mobile users seek quick access to support, account and services.

04

Gamesites act as hubs

Franchise and local navigations generate stronger engagement than the global nav.

05

Ubisoft.com is a jumping off point

Ubisoft.com acts as a dispatcher, funneling traffic into four primary channels: the Store (13%), Help (12%), Gamesites (10%), and the Marketplace (9%).

06

Journeys are non-linear

Heavy redirections between Store, Gamesites, News and Help, with Ubisoft.com acting as a traffic dispatcher.

Key Finding from the Discovery

Players engage through games, drive action by specific needs, and require unity.

Our next navigation must unify fragmented touchpoints, creating a single, consistent player journey across discovery, purchase, and play.

01

Players think by game, not corporate silos

Design must unify all content (news, store, support, DLCs) under a single, consistent game-centric experience.

Interviews

Card Sorting

Benchmark

02

Discovery and Purchase are distinct phases, but require a seamless bridge

Players naturally separate discovery (Ubisoft.com, Brand sites) from purchase (Store), yet expect a seamless bridge between both.

Interviews

Card Sorting

03

Ubisoft.com is mostly used as a service entry point

Visits are driven by core functional intent: Connect downloads, Marketplace access, and Account/Support management.

Survey

Analytics

04

Essential utilities must be ever-present

Account, Support, and Language are treated as always-on actions and must maintain maximum global visibility.

Survey

Interviews

Analytics

Prototype Test Results

High System Usability with Localized Friction

01

Functional Pillars Validated

Core utilities are Ready - News, Ubisoft+, and Account management achieved perfect success rates. The 85.7 SUS score confirms the framework is structurally sound; friction is localized to taxonomy and labels.

02

Steam/Epic Discovery Gap

Users expect a single flow to learn and purchase. 10 of 13 participants failed to find Coming Soon titles, expecting them on Home or Games rather than in the Shop tab.

03

Wishlist False Positive

While 11 of 12 found the wishlist, only 2 of 12 looked in the Profile menu - design success was masked by a scavenger hunt navigation pattern.

04

Search is a Primary Shortcut

5 of 13 players attempted search first for discovery; participants expect robust tools to bypass complex hierarchical navigation.

05

Corporate Silos Hide Content

Non-gaming media like Netflix content is invisible under the About label; 12 of 13 participants expected it elsewhere, such as in the news section.

Score Card

Task Completion Overview

Completion Rate: How many of the users were able to complete the task

Expectation Rate: How many of users expected to find the solution where it was

Next Steps: Action to take for the final designs

Find out what game is to be released next.

Completion Rate

4 of 13

Expectation Rate

5 of 13

Next Steps

Change prototype

Look for other media or products (not games).

Completion Rate

7 of 13

Expectation Rate

13 of 13

Next Steps

Change prototype

Find a way to check your wishlist.

Completion Rate

11 of 12

Expectation Rate

2 of 12

Next Steps

Change prototype

Look for the Rainbow 6 Siege Marketplace.

Completion Rate

12 of 13

Expectation Rate

13 of 13

Next Steps

Further research

Find a way to get information if you wanted to find a job in Ubisoft.

Completion Rate

12 of 13

Expectation Rate

9 of 13

Next Steps

Keep as is

Find a section where you can resolve an issue for a game that you are currently playing.

Completion Rate

12 of 13

Expectation Rate

11 of 12

Next Steps

Keep as is

Log into your account.

Completion Rate

12 of 13

Expectation Rate

11 of 12

Next Steps

Keep as is

Seek the latest updates/news on Ubisoft games.

Completion Rate

13 of 13

Expectation Rate

13 of 13

Next Steps

Keep as is

Seek information about Heroes of Might & Magic.

Completion Rate

13 of 13

Expectation Rate

13 of 13

Next Steps

Keep as is

Find general information about Ubisoft+ Subscriptions.

Completion Rate

13 of 13

Expectation Rate

13 of 13

Next Steps

Keep as is

Find a way manage your Account.

Completion Rate

12 of 13

Expectation Rate

12 of 13

Next Steps

Keep as is

After the full design research process

Ubisoft.com & Store

Rainbow Six Siege

Navigation Principles

01

Unified Pattern Language

One consistent set of navigation components governs all Ubisoft web destinations — eliminating fragmentation and reducing design overhead.

02

Scalable Architecture

IA structure designed to accommodate a growing game catalog and new product lines without requiring a full restructure.

03

Player-First Wayfinding

Navigation organized around player goals, not internal org structure — reducing cognitive load and improving findability.

04

Responsive by Design

Components designed mobile-first, adapting fluidly across breakpoints without pattern fragmentation or parity loss.

05

Localization-Ready

Architecture and components built to support 20+ languages and right-to-left scripts from the ground up.

06

Accessible by Default

WCAG 2.1 AA compliance baked into base components — keyboard navigation, focus management, and screen reader support included.

OUTCOME

A complete, research-validated global navigation system governing information architecture, interaction patterns, and visual standards across all Ubisoft web destinations — currently in development.

← Portfolio

CASE STUDY 04

Global Navigation Redesign

One Navigation System, 50+ Properties

UX Strategy · Competitive Research · Interaction Design · 2025

NORTH STAR

Navigation should feel like one company, not fifty separate ones.

A research-validated system governing IA, interaction, and visual standards across every Ubisoft web property.

CONTEXT

Ubisoft's global navigation is the connective tissue across 50+ web properties, but it suffered from inconsistent patterns, weak information architecture, and no unified research foundation.

MY ROLE

Identified that Ubisoft's navigation failed players because each property optimized for itself instead of for the player's journey across all of them. Led a 6-month effort to build the evidence base for that argument — benchmarking six gaming platforms, 24 research participants, and a design system that treats 50+ web properties as one product

PROCESS

Over 6+ months we ran a rigorous multi-method discovery phase covering internal heuristic evaluation, competitive benchmarking across the six largest gaming platforms, stakeholder interviews, surveys, card sorting, tree testing, and usability sessions with 13 participants across desktop and mobile. Synthesized findings informed a revised IA and navigation structure, which we prototype-tested before incorporating all feedback into final designs for developer handoff.

50+

Web properties

mapped

24

Research

participants

6

Platforms

benchmarked

6 mo.

End-to-end

engagement

Design Process

01

Context & Problem Statement

Ubisoft’s fragmented web ecosystem is evolving toward a unified destination. A discovery phase was launched to redesign the navigation and lay the foundation for the future.

02

External Benchmarking

Analyzed navigation across EA, Battle.net, Steam, Epic Games, Xbox, and PlayStation — cataloguing IA patterns and interaction conventions.

03

Card Sorting & User Interviews

Synthesized research into a unified navigation taxonomy — standardizing labels, hierarchy, and cross-property wayfinding structure.

04

User Research & Validation

Ran moderated sessions with 24 participants across 4 rounds to validate IA structure, labeling decisions, and navigation hierarchy.

05

Final Designs

Delivered interaction specs, component documentation, and responsive behavior guidelines ready for engineering handoff.

Before the design research process

Ubisoft.com

Ubisoft Store

Assassin's Creed

Rainbow Six Siege

Heuristic evaluation

A heuristic evaluation is an expert review of a user interface against established usability principles. It identifies friction points, inconsistencies, and accessibility gaps before reaching users.

10 Usability issues were found on Ubisoft.com during the evaluation.

Severity ranged from Critical to Low

Critical

Download Connect button was not focusable

Fixed

Critical

Subcategories are visible on desktop but hidden on mobile

For revamp

Urgent

Missing focus state indicator on product cards

For revamp

High

Mega menu opens at hover

For revamp

High

Log-in button doesn't have a label

For revamp

Medium

Connect installer instantly downloads - lack of error prevention

For revamp

Medium

Mega menu buttons 'View all games' & 'View all' look the same but don't work the same

For revamp

Medium

Inconsistent hover states

For revamp

Medium

Inconsistent spacing and click zones

For revamp

Urgent

On mobile, Download Connect CTA still redirects to decommissioned Connect Companion app

Fixed

COMPETITOR LANDSCAPE

Persistent global header

Present on all pages

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Account access in nav

Sign in / profile link

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Search in nav

Global search in nav bar

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Cross-property consistency

Unified nav across all sub-sites

Ubisoft.com

EA.com

Battle.net

N/A

Steam

Epic Games

Xbox

PlayStation.com

Mobile nav parity

Equivalent mobile experience

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Supported

N/A

Not offered

Not supported on web

Analytics Findings

Analytics Findings

01

Navigation is used but fragmented

Global navigation drives discovery, while users rely on icons, logos and footer to complete key tasks.

02

Utilities outperform content

Download Connect, Search, Login and Language are among the most clicked items across the ecosystem.

03

Desktop=exploration | Mobile=utility

Desktop users browse games and franchises, mobile users seek quick access to support, account and services.

04

Gamesites act as hubs

Franchise and local navigations generate stronger engagement than the global nav.

05

Ubisoft.com is a jumping off point

Ubisoft.com acts as a dispatcher, funneling traffic into four primary channels: the Store (13%), Help (12%), Gamesites (10%), and the Marketplace (9%).

06

Journeys are non-linear

Heavy redirections between Store, Gamesites, News and Help, with Ubisoft.com acting as a traffic dispatcher.

Key Finding from the Discovery

Players engage through games, drive action by specific needs, and require unity.

Our next navigation must unify fragmented touchpoints, creating a single, consistent player journey across discovery, purchase, and play.

01

Players think by game, not corporate silos

Design must unify all content (news, store, support, DLCs) under a single, consistent game-centric experience.

Interviews

Card Sorting

Benchmark

02

Discovery and Purchase are distinct phases, but require a seamless bridge

Players naturally separate discovery (Ubisoft.com, Brand sites) from purchase (Store), yet expect a seamless bridge between both.

Interviews

Card Sorting

03

Ubisoft.com is mostly used as a service entry point

Visits are driven by core functional intent: Connect downloads, Marketplace access, and Account/Support management.

Survey

Analytics

04

Essential utilities must be ever-present

Account, Support, and Language are treated as always-on actions and must maintain maximum global visibility.

Survey

Interviews

Analytics

Prototype Test Results

High System Usability with Localized Friction

01

Functional Pillars Validated

Core utilities are Ready - News, Ubisoft+, and Account management achieved perfect success rates. The 85.7 SUS score confirms the framework is structurally sound; friction is localized to taxonomy and labels.

02

Steam/Epic Discovery Gap

Users expect a single flow to learn and purchase. 10 of 13 participants failed to find Coming Soon titles, expecting them on Home or Games rather than in the Shop tab.

03

Wishlist False Positive

While 11 of 12 found the wishlist, only 2 of 12 looked in the Profile menu - design success was masked by a scavenger hunt navigation pattern.

04

Search is a Primary Shortcut

5 of 13 players attempted search first for discovery; participants expect robust tools to bypass complex hierarchical navigation.

05

Corporate Silos Hide Content

Non-gaming media like Netflix content is invisible under the About label; 12 of 13 participants expected it elsewhere, such as in the news section.

Score Card

Task Completion Overview

Completion Rate: How many of the users were able to complete the task

Expectation Rate: How many of users expected to find the solution where it was

Next Steps: Action to take for the final designs

Task

Completion Rate

Expectation Rate

Next Steps

Find out what game is to be released next.

4 of 13

5 of 13

Change prototype

Look for other media or products (not games).

7 of 13

13 of 13

Change prototype

Find a way to check your wishlist.

11 of 12

2 of 12

Change prototype

Look for the Rainbow 6 Siege Marketplace.

12 of 13

13 of 13

Further research

Find a way to get information if you wanted to find a job in Ubisoft.

12 of 13

9 of 13

Keep as is

Find a section where you can resolve an issue for a game that you are currently playing.

12 of 13

11 of 12

Keep as is

Log into your account.

12 of 13

11 of 12

Keep as is

Seek the latest updates/news on Ubisoft games.

13 of 13

13 of 13

Keep as is

Seek information about Heroes of Might & Magic.

13 of 13

13 of 13

Keep as is

Find general information about Ubisoft+ Subscriptions.

13 of 13

13 of 13

Keep as is

Find a way manage your Account.

12 of 13

12 of 13

Keep as is

After the full design research process

Ubisoft.com & Store

Rainbow Six Siege

Navigation Principles

01

Unified Pattern Language

One consistent set of navigation components governs all Ubisoft web destinations — eliminating fragmentation and reducing design overhead.

02

Scalable Architecture

IA structure designed to accommodate a growing game catalog and new product lines without requiring a full restructure.

03

Player-First Wayfinding

Navigation organized around player goals, not internal org structure — reducing cognitive load and improving findability.

04

Responsive by Design

Components designed mobile-first, adapting fluidly across breakpoints without pattern fragmentation or parity loss.

05

Localization-Ready

Architecture and components built to support 20+ languages and right-to-left scripts from the ground up.

06

Accessible by Default

WCAG 2.1 AA compliance baked into base components — keyboard navigation, focus management, and screen reader support included.

OUTCOME

A complete, research-validated global navigation system governing information architecture, interaction patterns, and visual standards across all Ubisoft web destinations — currently in development.

CASE STUDY 04

Global Navigation Redesign

One Navigation System, 50+ Properties

UX Strategy · Competitive Research · Interaction Design · 2025

NORTH STAR

Navigation should feel like one company, not fifty separate ones.

A research-validated system governing IA, interaction, and visual standards across every Ubisoft web property.

CONTEXT

Ubisoft's global navigation is the connective tissue across 50+ web properties, but it suffered from inconsistent patterns, weak information architecture, and no unified research foundation.

MY ROLE

Identified that Ubisoft's navigation failed players because each property optimized for itself instead of for the player's journey across all of them. Led a 6-month effort to build the evidence base for that argument — benchmarking six gaming platforms, 24 research participants, and a design system that treats 50+ web properties as one product

PROCESS

Over 6+ months we ran a rigorous multi-method discovery phase covering internal heuristic evaluation, competitive benchmarking across the six largest gaming platforms, stakeholder interviews, surveys, card sorting, tree testing, and usability sessions with 13 participants across desktop and mobile. Synthesized findings informed a revised IA and navigation structure, which we prototype-tested before incorporating all feedback into final designs for developer handoff.

50+

Web properties

mapped

24

Research

participants

6

Platforms

benchmarked

6 mo.

End-to-end

engagement

Design Process

01

Context & Problem Statement

Ubisoft’s fragmented web ecosystem is evolving toward a unified destination. A discovery phase was launched to redesign the navigation and lay the foundation for the future.

02

External Benchmarking

Analyzed navigation across EA, Battle.net, Steam, Epic Games, Xbox, and PlayStation — cataloguing IA patterns and interaction conventions.

03

Card Sorting & User Interviews

Synthesized research into a unified navigation taxonomy — standardizing labels, hierarchy, and cross-property wayfinding structure.

04

User Research & Validation

Ran moderated sessions with 24 participants across 4 rounds to validate IA structure, labeling decisions, and navigation hierarchy.

05

Final Designs

Delivered interaction specs, component documentation, and responsive behavior guidelines ready for engineering handoff.

Before the design research process

Ubisoft.com

Ubisoft Store

Assassin's Creed

Rainbow Six Siege

Heuristic evaluation

A heuristic evaluation is an expert review of a user interface against established usability principles. It identifies friction points, inconsistencies, and accessibility gaps before reaching users.

10 Usability issues were found on Ubisoft.com during the evaluation.

Severity ranged from Critical to Low

Critical

Download Connect button was not focusable

Fixed

Critical

Subcategories are visible on desktop but hidden on mobile

For revamp

Urgent

Missing focus state indicator on product cards

For revamp

High

Mega menu opens at hover

For revamp

High

Log-in button doesn't have a label

For revamp

Medium

Connect installer instantly downloads - lack of error prevention

For revamp

Medium

Mega menu buttons 'View all games' & 'View all' look the same but don't work the same

For revamp

Medium

Inconsistent hover states

For revamp

Medium

Inconsistent spacing and click zones

For revamp

Urgent

On mobile, Download Connect CTA still redirects to decommissioned Connect Companion app

Fixed

COMPETITOR LANDSCAPE

NAVIGATION PATTERN

Ubisoft.com

EA.com

Battle.net

Steam

Epic Games

Xbox

PlayStation.com

Persistent global header

Present on all pages

Account access in nav

Sign in / profile link

Search in nav

Global search in nav bar

Cross-property consistency

Unified nav across all sub-sites

N/A

Mobile nav parity

Equivalent mobile experience

Supported

N/A

N/A Not offered

Not supported on web

Analytics Findings

Analytics Findings

01

Navigation is used but fragmented

Global navigation drives discovery, while users rely on icons, logos and footer to complete key tasks.

02

Utilities outperform content

Download Connect, Search, Login and Language are among the most clicked items across the ecosystem.

03

Desktop=exploration | Mobile=utility

Desktop users browse games and franchises, mobile users seek quick access to support, account and services.

04

Gamesites act as hubs

Franchise and local navigations generate stronger engagement than the global nav.

05

Ubisoft.com is a jumping off point

Ubisoft.com acts as a dispatcher, funneling traffic into four primary channels: the Store (13%), Help (12%), Gamesites (10%), and the Marketplace (9%).

06

Journeys are non-linear

Heavy redirections between Store, Gamesites, News and Help, with Ubisoft.com acting as a traffic dispatcher.

Key Finding from the Discovery

Players engage through games, drive action by specific needs, and require unity.

Our next navigation must unify fragmented touchpoints, creating a single, consistent player journey across discovery, purchase, and play.

01

Players think by game, not corporate silos

Design must unify all content (news, store, support, DLCs) under a single, consistent game-centric experience.

Interviews

Card Sorting

Benchmark

02

Discovery and Purchase are distinct phases, but require a seamless bridge

Players naturally separate discovery (Ubisoft.com, Brand sites) from purchase (Store), yet expect a seamless bridge between both.

Interviews

Card Sorting

03

Ubisoft.com is mostly used as a service entry point

Visits are driven by core functional intent: Connect downloads, Marketplace access, and Account/Support management.

Survey

Analytics

04

Essential utilities must be ever-present

Account, Support, and Language are treated as always-on actions and must maintain maximum global visibility.

Survey

Interviews

Analytics

Prototype Test Results

High System Usability with Localized Friction

01

Functional Pillars Validated

Core utilities are Ready - News, Ubisoft+, and Account management achieved perfect success rates. The 85.7 SUS score confirms the framework is structurally sound; friction is localized to taxonomy and labels.

02

Steam/Epic Discovery Gap

Users expect a single flow to learn and purchase. 10 of 13 participants failed to find Coming Soon titles, expecting them on Home or Games rather than in the Shop tab.

03

Wishlist False Positive

While 11 of 12 found the wishlist, only 2 of 12 looked in the Profile menu - design success was masked by a scavenger hunt navigation pattern.

04

Search is a Primary Shortcut

5 of 13 players attempted search first for discovery; participants expect robust tools to bypass complex hierarchical navigation.

05

Corporate Silos Hide Content

Non-gaming media like Netflix content is invisible under the About label; 12 of 13 participants expected it elsewhere, such as in the news section.

Score Card

Task Completion Overview

Task

Completion Rate

Expectation Rate

Next Steps

Find out what game is to be released next.

4 of 13

5 of 13

Change prototype

Look for other media or products (not games).

7 of 13

13 of 13

Change prototype

Find a way to check your wishlist.

11 of 12

2 of 12

Change prototype

Look for the Rainbow 6 Siege Marketplace.

12 of 13

13 of 13

Further research

Find a way to get information if you wanted to find a job in Ubisoft.

12 of 13

9 of 13

Keep as is

Find a section where you can resolve an issue for a game that you are currently playing.

12 of 13

11 of 12

Keep as is

Log into your account.

12 of 13

11 of 12

Keep as is

Seek the latest updates/news on Ubisoft games.

13 of 13

13 of 13

Keep as is

Seek information about Heroes of Might & Magic.

13 of 13

13 of 13

Keep as is

Find general information about Ubisoft+ Subscriptions.

13 of 13

13 of 13

Keep as is

Find a way manage your Account.

12 of 13

12 of 13

Keep as is

After the full design research process

Ubisoft.com & Store

Rainbow Six Siege

Navigation Principles

01

Unified Pattern Language

One consistent set of navigation components governs all Ubisoft web destinations — eliminating fragmentation and reducing design overhead.

02

Scalable Architecture

IA structure designed to accommodate a growing game catalog and new product lines without requiring a full restructure.

03

Player-First Wayfinding

Navigation organized around player goals, not internal org structure — reducing cognitive load and improving findability.

04

Responsive by Design

Components designed mobile-first, adapting fluidly across breakpoints without pattern fragmentation or parity loss.

05

Localization-Ready

Architecture and components built to support 20+ languages and right-to-left scripts from the ground up.

06

Accessible by Default

WCAG 2.1 AA compliance baked into base components — keyboard navigation, focus management, and screen reader support included.

OUTCOME

A complete, research-validated global navigation system governing information architecture, interaction patterns, and visual standards across all Ubisoft web destinations — currently in development.